Hello, I’m totally new at the world of corona, I hope I can explain myself
I have my character, he moves around with function player:setLinearVelocity(p_velX, p_velY)
I have a map where I can move this way, in map I have static objects that collide with my character, and it works ok.
The problem is that, when I create 1 more object, I want this object be dynamic but, when my character collide with this kind of objects, it applys x force and this dynamic objects get pushed.
What I want is that my character do not apply force to this other dynamic objects, because I want they be enemys that can enter in ‘mele combat’
Sorry for my poor english and ty in advance