Just look at all the fun stuff we would get for free. 
Scene management (workflow)
Transitions between scenes
Sprites and Sprite Sheets
Effects: Lens, Ripple, Waves, Liquid, Twirl, etc.
Actions (behaviors):
Trasformation Actions: Move, Rotate, Scale, Jump, etc.
Composable actions: Sequence, Spawn, Repeat, Reverse
Ease Actions: Exp, Sin, Cubic, etc.
Misc actions: CallFunc, OrbitCamera
Basic menus and buttons
Integrated physics engine (both Box2d and Chipmunk)
Particle system
Text rendering support (variable and fixed width fonts)
Texture Atlas support
Tile Map support (TMX maps):
Orthogonal maps
Isometric maps
Hexagonal maps
Parallax scrolling support
Sound support
Streak Motion support
Render Texture support
High Score server (Cocos Live)
Touch/Accelerometer support
Portrait and Landscape mode
Integrated Pause/Resume
Fast Textures:Supports PVRTC textures, 16-bit textures and 32-bit textures [import]uid: 8741 topic_id: 2907 reply_id: 302907[/import]
