Currently, dynamic scaling doesn’t work with spritesheets used for animating sprites. I had originally figured that the new imagesheet API would solve this issue, but apparently (see http://developer.anscamobile.com/forum/2012/03/14/issues-imagesheetsimage-groupssprites-build-759) imagesheets are specifically *not* meant for animating sprites, i.e. switching between sprite frames, as Walter in the thread says:
> If you want to switch between frames, you should still use sprites.
> You can either use them for animation or for switching between static frames.
Thanks so much! This is a critical feature especially now that people are updating their code for Retina display, often requiring larger spritesheets. [import]uid: 10284 topic_id: 23492 reply_id: 323492[/import]