Please support dynamic scaling for SpriteSheets

Currently, dynamic scaling doesn’t work with spritesheets used for animating sprites. I had originally figured that the new imagesheet API would solve this issue, but apparently (see http://developer.anscamobile.com/forum/2012/03/14/issues-imagesheetsimage-groupssprites-build-759) imagesheets are specifically *not* meant for animating sprites, i.e. switching between sprite frames, as Walter in the thread says:

> If you want to switch between frames, you should still use sprites.
> You can either use them for animation or for switching between static frames.

Thanks so much! This is a critical feature especially now that people are updating their code for Retina display, often requiring larger spritesheets. [import]uid: 10284 topic_id: 23492 reply_id: 323492[/import]

In that thread, Walter’s not talking about the old Sprite API when he says “you should still use sprites,” he’s talking about the new display.newSprite API. The point is you can’t use display.newImage or display.newImageRect to create an image that animates or switches between static frames. The new display.newSprite API *is* Imagesheet based, so it supports dynamic scaling. [import]uid: 44647 topic_id: 23492 reply_id: 94259[/import]

Thanks Toby, I will read up on this. Looks like I need to switch to imageSheets then in order to use the new display.newSprite (as the sample suggests that it expects an imageSheet parameter). [import]uid: 10284 topic_id: 23492 reply_id: 94263[/import]