Plugin "bytemap" loadTexture alpha transparency color

I’ve uploaded new builds, so should be working now. I added the premultiply optimization mentioned over here (I’d only just read about it, not used it :smile:) too.

There’s also now a bytemap:MakeSeamless(how) method (how can be “linear” or “radial”; will be the latter if absent), that will apply the technique from the first article here to the current contents.

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