plugin.gameanalytics_v2 not found - does not exist in archive

Hi guys, 

We tested our wrapper (once again) on two Mac machines running mac OS Sierra (10.12.6 and 10.13.1), latest Corona SDK (Version 2017.3135 (2017.9.7)) and tested on Android and iOS real devices. No problems have been experienced. 

When switching to the iOS Simulator we indeed managed to reproduce the initial reported problem but considering Bektur’s first answer, we conclude that the error occurs a bit random and on specific environments. However, the SDK is not meant to send events within the simulator but it shouldn’t crash the games either. Did any of you experienced this when building on a real device?

Head of Support @ GameAnalytics

@Studycat2

what Corona account are you using for building? 

Could you register the new one or use another existing account to check if plugin issue will appear for it?

FWIW, in the game I was working on in my spare time, I had implemented game analytics. I just did both an iOS and Android build and both succeeded as expected.

Here is the relevant part of my build.settings:

 plugins = { ["plugin.gpgs"] = { publisherId = "com.coronalabs", supportedPlatforms = { android=true } }, ["plugin.gamecenter"] = { publisherId = "tech.scotth", supportedPlatforms = { appletvos=true, osx=true } }, ["CoronaProvider.gameNetwork.apple"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone = true } }, ["plugin.google.iap.v3"] = { publisherId = "com.coronalabs", }, ["plugin.amazon.iap"] = { publisherId = "com.coronalabs", supportedPlatforms = { ["android-kindle"]=true } }, ["plugin.twitter"] = { publisherId = "com.jasonschroeder" }, ["plugin.reviewPopUp"] = { publisherId = "tech.scotth" }, ["plugin.facebook.v4a"] = { publisherId = "com.coronalabs", }, ["plugin.vibrator"] = {publisherId = "com.spiralcodestudio" }, ["plugin.gameanalytics\_v2"] = { publisherId = "com.gameanalytics" }, },

Rob