Hi guys,
We tested our wrapper (once again) on two Mac machines running mac OS Sierra (10.12.6 and 10.13.1), latest Corona SDK (Version 2017.3135 (2017.9.7)) and tested on Android and iOS real devices. No problems have been experienced.
When switching to the iOS Simulator we indeed managed to reproduce the initial reported problem but considering Bektur’s first answer, we conclude that the error occurs a bit random and on specific environments. However, the SDK is not meant to send events within the simulator but it shouldn’t crash the games either. Did any of you experienced this when building on a real device?
Head of Support @ GameAnalytics