Plugin Requests - Request yours here

Beat me to it :wink:

Thanks Karem!

This would be a cool one - http://kamcord.com/developers/

iCloud! I’d like to be able to sync my game progress across devices.

Not to say it would not be cool to have this plugin, it might be even better perhaps to use a cross platform solution. I am able to do exactly what you express here with the amazing Coronium. See at http://coronium.io/ and various posts on this forum. Most recent video demo of the user & push module should give you a glimpse of what you can do to easily synch up game progress. See at 

https://www.youtube.com/watch?v=LTLaUg5wCMM&list=PLlWSohAGdLDsvehk81CnIuh-XTXmQDKHj

Sorry to go off topic. Now back to plugins talk! :slight_smile:

I’d love to see a plug-in to support the new Apple Healthkit…  

This could really open up a new market for Corona

+1 for Healthkit. 

Twitter has made their mobile app install unit publicly available today, but in order to track installs we need to use an external tracking provider like AppsFlyer.  AppsFlyer is good because it also supports Facebook. 

Would love to get a plugin for AppsFlyer - their SDK for iOS and Android looks super easy too.

Everyplay and Unity Ads looks very interesting – and despite the fact that Unity Technologies owns these, they are discovery and monetization tools _ for any platform _, not just Unity. But since it’s not REST-based, it needs a plug-in before it can be used for Corona.

(I’m a big fan of using the assets of other game dev tools as much as possible!)

 Jay

Thanks guys, some interesting suggestions!

I hope you can make a plugin for webView. Current Corona webView is limited (always on top) and has many bugs (the most critical one is that it cannot support orientation nicely). In order to make a decent business app (such as an RSS reader), current Corona webView fails and I am willing to pay for a better webView. 

fwiw:  mersenne twister

http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html

http://en.wikipedia.org/wiki/Mersenne_twister

for a high-quality cross-platform prng. (as Lua’s math.random() is not)

native would be ideal, but Java would still be a VAST improvement over interp Lua

suggest:  expose both a simple “mt.random(m,n)” -type API mimicking math.random()'s three different parameter styles, open-ranged unit double if no params and 1-based for closed-ranged int’s, as per original, etc; and…

for bonus points also expose a ranged version that returns doubles, for instance “mt.drandom(2.5)” returns [0,2.5) and “mt.drandom(2.5,5.5)” returns [2.5,5.5) - to address “mt.random()*3.0+2.5” -type constructions while still in Java.

(and, of course, must expose setSeed() or randomseed() or whatever-you-wanna-call-it)

  • Samsung (if they now reject apps that do not include their SDK)

  • Google Analytics

  • Amazon GameCircle (maybe)

Samsung

I am sure many developers would use this one.

You could even make a “dummy” one without exposing all their methods, just to include it so we could upload it to their store.

+1 for Amazon Game Circle. Kind of a shame to miss out on developer select because we don’t have game circle integration yet.

SD Card access for Google Android devices.

Going to close this now guys due to our announcement. Thanks for all the suggestions :slight_smile:

Everyplay and Unity Ads looks very interesting – and despite the fact that Unity Technologies owns these, they are discovery and monetization tools _ for any platform _, not just Unity. But since it’s not REST-based, it needs a plug-in before it can be used for Corona.

(I’m a big fan of using the assets of other game dev tools as much as possible!)

 Jay

Thanks guys, some interesting suggestions!

I hope you can make a plugin for webView. Current Corona webView is limited (always on top) and has many bugs (the most critical one is that it cannot support orientation nicely). In order to make a decent business app (such as an RSS reader), current Corona webView fails and I am willing to pay for a better webView. 

fwiw:  mersenne twister

http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html

http://en.wikipedia.org/wiki/Mersenne_twister

for a high-quality cross-platform prng. (as Lua’s math.random() is not)

native would be ideal, but Java would still be a VAST improvement over interp Lua

suggest:  expose both a simple “mt.random(m,n)” -type API mimicking math.random()'s three different parameter styles, open-ranged unit double if no params and 1-based for closed-ranged int’s, as per original, etc; and…

for bonus points also expose a ranged version that returns doubles, for instance “mt.drandom(2.5)” returns [0,2.5) and “mt.drandom(2.5,5.5)” returns [2.5,5.5) - to address “mt.random()*3.0+2.5” -type constructions while still in Java.

(and, of course, must expose setSeed() or randomseed() or whatever-you-wanna-call-it)