plugins come not installed?

Hi 

first i had issue with build 2537 that IOS Apps got build error

now downloaded latest build 2541

and get plugin errors like

Build failed:

A device build error occurred on the server. 

BuildID: 54bfe28a31785 

Error: Get plugin failed. 

Publisher: com.coronalabs 

Plugin: CoronaProvider.ads.inmobi

same for inner-active… etc

i can use 2534 now… but i would need the fix for Atom Processors in 2537 !!! 

Please fix, so it works on IOS and that the Plugins come loaded again …

Hi @guruk,

Can I quickly see your “build.settings”, in specific, your “plugins” table?

Brent

as said… it works with the build 2534 …

just not with later Buildings

settings =

{

orientation = 

{

default = “portrait”,

supported = 

{

“portrait”,

},

},

plugins =

    {

    

        – key is the name passed to Lua’s ‘require()’

        [“CoronaProvider.ads.inmobi”] =

        {

            – required

            publisherId = “com.coronalabs”,

        },

        [“CoronaProvider.ads.inneractive”] =

        {

           – required

          publisherId = “com.inner-active”,

        },

        [“CoronaProvider.ads.vungle”] =

        {

            publisherId = “com.vungle”,

        },    

    

        [“plugin.adrally”] =

        {

            publisherId = “com.coronalabs”

        },          

        [“plugin.google.play.services”] =

        {

            publisherId = “com.coronalabs”

        },            

        

    },      

    

    

iphone =

{

plist =

{

UIApplicationExitsOnSuspend = “false”,

UIViewControllerBasedStatusBarAppearance = “false”,

   UIPrerenderedIcon = “true”,

       CFBundleIconFile = “Icon.png”,

       CFBundleIconFiles = {

          “Icon.png”, 

          “Icon@2x.png”, 

          “Icon-72.png”, 

       },

},

},

android =

    {

usesPermissions =

{

   “android.permission.INTERNET”,

   “android.permission.ACCESS_FINE_LOCATION”,    – Fetches location via GPS.

“android.permission.READ_PHONE_STATE”,

“android.permission.ACCESS_NETWORK_STATE”,

“android.permission.ACCESS_COARSE_LOCATION”,

“android.permission.RECEIVE_BOOT_COMPLETED”,

},

usesFeatures =

   {

        {name=“android.hardware.location”, required=false},

        {name=“android.hardware.location.network”, required=false},

        {name=“android.hardware.location.gps”, required=false},

   },

},

}

What happens if you build with 2538?

Rob

there i get a LINKING ERROR

erver app name: MyDays23b (local name: MyDays23b)

2015-01-22 00:48:42.316 Corona Simulator[29128:1923851] BUILD ERROR: There was a problem linking the app.

Check the console for more information.

2015-01-22 00:48:42.329 Corona Simulator[29128:1923851] iOS build failed (5)

Builds 2534 and eariler are 32 bit versions of Corona SDK.  Builds 2535-38 had a linker error.  I’m not sure the cause, but you can’t build with them.  Starting with 2540-42 are steps to get to 64 bit Corona.  Starting with daily build 2543 and going forward, Corona SDK is now 64 bit.

Several of our plugin providers have not updated their plugins to support 64 bit and cannot be used with builds 2543 and later.  Please see this blog post for a full update from Walter including a link to the currently supported 64 compatible plugins:

http://coronalabs.com/blog/2015/01/21/update-on-corona-ios-64-bit-support-and-plugins/

Rob

thanks for that info.

would be great you can get the Plugins 64bit available as soon as possible.

regards

chris

Hi @guruk,

Can I quickly see your “build.settings”, in specific, your “plugins” table?

Brent

as said… it works with the build 2534 …

just not with later Buildings

settings =

{

orientation = 

{

default = “portrait”,

supported = 

{

“portrait”,

},

},

plugins =

    {

    

        – key is the name passed to Lua’s ‘require()’

        [“CoronaProvider.ads.inmobi”] =

        {

            – required

            publisherId = “com.coronalabs”,

        },

        [“CoronaProvider.ads.inneractive”] =

        {

           – required

          publisherId = “com.inner-active”,

        },

        [“CoronaProvider.ads.vungle”] =

        {

            publisherId = “com.vungle”,

        },    

    

        [“plugin.adrally”] =

        {

            publisherId = “com.coronalabs”

        },          

        [“plugin.google.play.services”] =

        {

            publisherId = “com.coronalabs”

        },            

        

    },      

    

    

iphone =

{

plist =

{

UIApplicationExitsOnSuspend = “false”,

UIViewControllerBasedStatusBarAppearance = “false”,

   UIPrerenderedIcon = “true”,

       CFBundleIconFile = “Icon.png”,

       CFBundleIconFiles = {

          “Icon.png”, 

          “Icon@2x.png”, 

          “Icon-72.png”, 

       },

},

},

android =

    {

usesPermissions =

{

   “android.permission.INTERNET”,

   “android.permission.ACCESS_FINE_LOCATION”,    – Fetches location via GPS.

“android.permission.READ_PHONE_STATE”,

“android.permission.ACCESS_NETWORK_STATE”,

“android.permission.ACCESS_COARSE_LOCATION”,

“android.permission.RECEIVE_BOOT_COMPLETED”,

},

usesFeatures =

   {

        {name=“android.hardware.location”, required=false},

        {name=“android.hardware.location.network”, required=false},

        {name=“android.hardware.location.gps”, required=false},

   },

},

}

What happens if you build with 2538?

Rob

there i get a LINKING ERROR

erver app name: MyDays23b (local name: MyDays23b)

2015-01-22 00:48:42.316 Corona Simulator[29128:1923851] BUILD ERROR: There was a problem linking the app.

Check the console for more information.

2015-01-22 00:48:42.329 Corona Simulator[29128:1923851] iOS build failed (5)

Builds 2534 and eariler are 32 bit versions of Corona SDK.  Builds 2535-38 had a linker error.  I’m not sure the cause, but you can’t build with them.  Starting with 2540-42 are steps to get to 64 bit Corona.  Starting with daily build 2543 and going forward, Corona SDK is now 64 bit.

Several of our plugin providers have not updated their plugins to support 64 bit and cannot be used with builds 2543 and later.  Please see this blog post for a full update from Walter including a link to the currently supported 64 compatible plugins:

http://coronalabs.com/blog/2015/01/21/update-on-corona-ios-64-bit-support-and-plugins/

Rob

thanks for that info.

would be great you can get the Plugins 64bit available as soon as possible.

regards

chris