Point sampling - is it possible?

I’ve been messing with some pixel art and I’d like to render my graphics in Point sampling, so the graphics don’t get blurry if I scale them up or down.

Is that possible? I can’t seem to find it anywhere on the documentation!
I’d love to have this feature because if it is unavaliable, my pixel art games won’t look very pretty… :stuck_out_tongue:

Thanks in advance! [import]uid: 11130 topic_id: 3537 reply_id: 303537[/import]

No nearest neighbor scaling, not to my knowledge. I suppose if you made largest-size versions and scaled them down instead of up from 1:1 pixel versions, you won’t get that noticeable blurry effect. [import]uid: 11024 topic_id: 3537 reply_id: 10687[/import]

I guess that’ll have to do… I was gona use a 300% version of the graphics (600% on the retina display), so I guess I’ll export it at 600% and half-size it for the standard (old) resolution.

Still, it would be nice to have a point sampling option, anyway. I’m not very familiar with programming, but it shouldn’t be that hard to add :stuck_out_tongue:

Thanks finnk! [import]uid: 11130 topic_id: 3537 reply_id: 10689[/import]