Anyone know if it possible to define an area touch event not rectangular (polygonal concave / convex) with physicseditor to avoid blank zones of sprite. [import]uid: 125196 topic_id: 24936 reply_id: 324936[/import]
Anyone know if it possible to define an area touch event not rectangular (polygonal concave / convex) with physicseditor to avoid blank zones of sprite. [import]uid: 125196 topic_id: 24936 reply_id: 324936[/import]