Poligonal touch area created with PhysicsEditor

Anyone know if it possible to define an area touch event not rectangular (polygonal concave / convex) with physicseditor to avoid blank zones of sprite.

Thanks. [import]uid: 125196 topic_id: 25007 reply_id: 325007[/import]

Yes its possible, I’ve done something similar in an app I’m developing.

If you’re using physics then you can set up a collision listener on for instance a small circle that will move to the touch event at e.x, e.y. When the screen is touched it will collide with your physics editor object only within the bounds of the physics editor data. [import]uid: 99431 topic_id: 25007 reply_id: 101574[/import]

Very thanks! and good luck with your app. [import]uid: 125196 topic_id: 25007 reply_id: 101594[/import]