THIS IS NOT A QUESTION!
I added a small function to the ponytiled.lua file to make Tiled even easier to use. Instead of dragging and individually assigning physics to objects, I added 3 lines of code so you can just use tiles, and add physics to entire layers at a time.
The extra function goes below the flip code for the tiles:
--apply physics if layer.properties.bodyType then physics.addBody(image, layer.properties.bodyType, layer.properties) end
As you can see, it is very complex.
Just to make it simpler.