I really like miniclip’s 8 ball pool app and I was wondering if I could create reasonable looking spinning balls with corona. I spent some time on it today and enjoyed writing/testing the demo more than playing the miniclip app!
Looks great John. Tip: If you paste the full (not short) link it will embed the video in a viewable window right in the post.
https://www.youtube.com/watch?feature=youtu.be&v=b3Gz-tN-IVM
https://www.youtube.com/watch?feature=youtu.be&v=b3Gz-tN-IVM
You should package that up as a template and put it on the marketplace!
Thanks for the tip - maybe it will be up to market place standards in future. A lot of trial and error - and plenty of head scratching working out the math. When top spin and screw are working, I’ll get some pockets added to the table.
Wow looks very cool.
As an analog real world billiards player I really like the angle illustrations and the possibility to set the hitting point to screw, brake and speed up the white ball… I spent a lot of time explaining this stuff to new players Your app illustrates it very well.
Thanks, ojnab, but I can’t take any credit for the ghost ball and guides - most pool apps seem to do it that way. I’ll try and get a working app from it and look for some testers. Every once in a while, I notice a strange bounce angle or other weird anomaly - just trying to iron out the kinks…
Very, very impressive stuff in Corona. Really smooth.
I have to ask the question though - why wouldn’t you just do something like this in Unity - would take a couple of hours, tops? Other than the satisfaction of getting Corona to do things it wasn’t designed for, of course!
Thanks, Nick. I only wanted to create a 2d, top down view, so Corona + 2d assets seemed perfect for the job. I’ve used unity a few times, but I don’t think I could knock it out in a couple of hours! I reckon I’ve put about 10 - 15 hours of work into it (including assets with Gimp and Inkscape) and I thought that was pretty fast! Maybe I’m just getting old! :o
@splash21 I must admit I never tried any pool games… so I will give you the credit anyway it looks very smooth and impressive in the video.
@nick_sherman I can find lots of reasons to do this kind of game in Corona instead of unity, since it is not really a 3d game. Unity creates bloated ipa builds and has poor performance for 2d to name a few.
I saw a post about GameSparks in another thread and had to check it out - sounded really impressive. Added some basic multiplayer to the demo : each player gets a shot and then play is handed over to the other player. The video shows play between an iphone 6 and the simulator.
Looking pretty darned awesome! Nice job! Keep it up
Looks great John. Tip: If you paste the full (not short) link it will embed the video in a viewable window right in the post.
https://www.youtube.com/watch?feature=youtu.be&v=b3Gz-tN-IVM
https://www.youtube.com/watch?feature=youtu.be&v=b3Gz-tN-IVM
You should package that up as a template and put it on the marketplace!
Thanks for the tip - maybe it will be up to market place standards in future. A lot of trial and error - and plenty of head scratching working out the math. When top spin and screw are working, I’ll get some pockets added to the table.
Wow looks very cool.
As an analog real world billiards player I really like the angle illustrations and the possibility to set the hitting point to screw, brake and speed up the white ball… I spent a lot of time explaining this stuff to new players Your app illustrates it very well.
Thanks, ojnab, but I can’t take any credit for the ghost ball and guides - most pool apps seem to do it that way. I’ll try and get a working app from it and look for some testers. Every once in a while, I notice a strange bounce angle or other weird anomaly - just trying to iron out the kinks…
Very, very impressive stuff in Corona. Really smooth.
I have to ask the question though - why wouldn’t you just do something like this in Unity - would take a couple of hours, tops? Other than the satisfaction of getting Corona to do things it wasn’t designed for, of course!
Thanks, Nick. I only wanted to create a 2d, top down view, so Corona + 2d assets seemed perfect for the job. I’ve used unity a few times, but I don’t think I could knock it out in a couple of hours! I reckon I’ve put about 10 - 15 hours of work into it (including assets with Gimp and Inkscape) and I thought that was pretty fast! Maybe I’m just getting old! :o
@splash21 I must admit I never tried any pool games… so I will give you the credit anyway it looks very smooth and impressive in the video.
@nick_sherman I can find lots of reasons to do this kind of game in Corona instead of unity, since it is not really a 3d game. Unity creates bloated ipa builds and has poor performance for 2d to name a few.
I saw a post about GameSparks in another thread and had to check it out - sounded really impressive. Added some basic multiplayer to the demo : each player gets a shot and then play is handed over to the other player. The video shows play between an iphone 6 and the simulator.