Hello everybody,
I’m very close to releasing my first Corona game, a physics puzzle pool-like. The only thing i really cannot figure out is how to make a aim helper system (like the one in Yahoo Pool, for example). Right now, i have a helper line that has as origin the middle of the cueball and as other end the bumper side in the diagonal opposite direction. However, i find the Yahoo Pool aim helper much better, since you can estimate the impact point and the post-collision trajectories of the involved balls.
Has anybody have any info on that? Even the algorythm behind it?
Thank you in advance,
Alex. [import]uid: 4572 topic_id: 6767 reply_id: 306767[/import]