i have read alot about how in the older versions that apps would run fine in the simulator and slow on the actual device, but supposedly they fixed it. I am experiencing the same problem, but i am running my app on an HTC incredible. even in the main menu of my game (using the director class) its very slow. has anyone else come across this? im just starting to develop my game, it doesnt have much content and its still very slow… [import]uid: 19620 topic_id: 5967 reply_id: 305967[/import]
Actually i just created a new build, and ran it, it seems to run a little better but i realized that when its really slowing down is when one of the Runtime:addEventListeners “enterframe” functions are called. for example when i cross a “finish line” it slows down alot there. [import]uid: 19620 topic_id: 5967 reply_id: 20482[/import]
You should make sure your code isn’t taking a long time to run. Remember it’ll hold up rendering the next frame if its taking more than 1/30 or 1/60 ie 1/GPS seconds to run.
If u have alot to do start your function with a timer and set a flag so the rest of your app and the enterframe listener knows what state you’re in [import]uid: 8872 topic_id: 5967 reply_id: 20560[/import]
Err 1/fps that is. Stupid phone auto complete! [import]uid: 8872 topic_id: 5967 reply_id: 20561[/import]