Pop the lock game mechanism

Hola amigos :slight_smile:

I have a part of game which have rotating mechanism. So, my question is:

How is circle begin rotated in pop the lock game (made with Corona)? 

Also, is there any easy way for detection? 

 

Thanks a lot for help :)))))

 

Every display object (display.newRect, display.newCiricle, display.newImageRect, etc.) have a property called rotation.

lock.rotation = 45

will rotate the object to 45 degrees (0 is the North position on a compass).

Then you can use any of Corona SDK’s methods of changing values (i.e. transition.to(), a Runtime enterFrame listener, etc. ) to change the value of .rotation. So Pop The Lock might be doing:

transition.to( lock, { time = 1000, rotation = 75 } )

Rob

Every display object (display.newRect, display.newCiricle, display.newImageRect, etc.) have a property called rotation.

lock.rotation = 45

will rotate the object to 45 degrees (0 is the North position on a compass).

Then you can use any of Corona SDK’s methods of changing values (i.e. transition.to(), a Runtime enterFrame listener, etc. ) to change the value of .rotation. So Pop The Lock might be doing:

transition.to( lock, { time = 1000, rotation = 75 } )

Rob