Porting Android app to iPhone - screen size?

Hello
I’ve got a small testing app which i’ve created for Android. On simulators and Android devices everything works great. Then I’ve tried to launch it on iPhone corona simulator on my Mac. As the result all game graphic objects positions are completely incorrect. In my config.lua file I’ve got following lines:

application =   
{  
 content =   
 {   
 width = 360,  
 height = 700,   
 scale = "letterbox"  
 }  
}  

but it seams like it doesnt affect iPhone simulator… Can someone give me a help: what should I change in my code/app in order to have a real cross-platform app? [import]uid: 31161 topic_id: 8032 reply_id: 308032[/import]

Hi, after your

local image = display.newImage( "myimage.png", true)  
  

you need to add the word,[text]true[/text] distinction because of how images are stored and how scarce space is on older devices. [import]uid: 88495 topic_id: 8032 reply_id: 122758[/import]

Hi, after your

local image = display.newImage( "myimage.png", true)  
  

you need to add the word,[text]true[/text] distinction because of how images are stored and how scarce space is on older devices. [import]uid: 88495 topic_id: 8032 reply_id: 122758[/import]