Hi There.
I’m very sorry if this issue is a case of something I’m doing wrong - but - I downloaded a copy of "Ghosts vs. Monsters 2’ (updated version from the code exchange forum) and I went in to the files to make a few more changes.
In this case I moved all the WAV files to a subfolder and modified the code that loads the sounds to contain a path.
The call to load the files ingame was also rewritten to be:
[lua]local youLoseSound = audio.loadSound( “wav/youlose.wav” )[/lua]
The code is HERE : http://www.fileshost.com/download.php?id=E67E415D1
For you to test.
When playing in the simulator, sounds play without issue, but when playing on the phone, sounds do not.
Also interesting is that the Ghost velocity on the simulator is easily enough to throw the ghost all the way to the structure - however on the actual device, even the most powerful “throw” is lucky to make it halfway to the structures before hitting the ground.
Seems a bug that the simulator doesn’t match the actual device. [import]uid: 14327 topic_id: 5156 reply_id: 305156[/import]