I’m using TexturePacker to create a sprite sheet with spriteTrimmed set to true. If I play an idle animation normally everything is okay. However, I’m also using a negative x scale value to turn my character around. When I do this, the animation moves from side to side as if the trimming is not being accounted for correctly.
e.g. playing an idle animation using:
horse:scale(1.3, 1.3) – everything okay
horse:scale(-1.3, 1.3) – gives the following effect … http://twit.io/2GC
I wonder if this is a bug or if there is any other way of reflecting characters on screen that might work.
Best regards
Andy Bower [import]uid: 11045 topic_id: 4486 reply_id: 304486[/import]