Hi guys,
So, I’ve been playing with shaders and have an awesome CRT monitor effect working perfectly. The problem is with performance on older devices.
The way I’m doing it is using snapshots to capture the entire screen every frame and applying the shader to the snapshot.
This actually works perfectly in the simulator and my iPhone 6 plus, but as I expected it’s pretty poor performance on other devices.
Is there a way, maybe using enterprise to apply a shader to the full screen without needing to use snapshots?
Thanks