postCollision does not fire "after a collision has been completely resolved"

hi

in the “Collision Detection” example code it states

[lua]local function onLocalPostCollision( self, event )
– This new event type fires only after a collision has been completely resolved. [/lua]

however if you try to move your object (ie change it’s .y back up to the top of the screen if it hits the ground) then you get this error: ERROR: Cannot translate an object before collision is resolved.

that error is not consistent with what the commented statement suggests

thanks
j

[import]uid: 6645 topic_id: 6870 reply_id: 306870[/import]

I’m having this same issue.

Please get a fix soon! [import]uid: 38631 topic_id: 6870 reply_id: 24165[/import]

+1 [import]uid: 8192 topic_id: 6870 reply_id: 28191[/import]