Hi everyone,
I’ve got an interesting question and not sure what might be the issue.
I’ve got a game that involves cars rolling up/down bezier curves. The bezier curves are using chain physics so that the cars sliding down the hill don’t get stuck at the joints of the curve (really just several small lines).
I have logic that if the car hits and has a collision with a force greater than 3 that the level is over.
So far in testing there haven’t been any issues. But on one phone (Amazon Fire Phone) the cars initially drop about 5px onto the curve and get an initial force of 7.2874997370296e+21. Yet every other test has the force below 3 (usually in the 1. range).
Any ideas why one phone would seemingly have super sensitive physics with really high force readings?
I’m still trying to work on replicating this in something stand alone but haven’t been able to yet.