menu:enterScene
menu:orderScene
MEMORY = 647.854 KB TEXTURE = 0.28564453125
MEMORY = 653.914 KB TEXTURE = 0.28564453125
MEMORY = 660.094 KB TEXTURE = 0.28564453125
MEMORY = 661.168 KB TEXTURE = 0.28564453125
MEMORY = 663.965 KB TEXTURE = 0.28564453125
MEMORY = 663.707 KB TEXTURE = 0.28564453125
MEMORY = 663.715 KB TEXTURE = 0.28564453125
MEMORY = 663.223 KB TEXTURE = 0.28564453125
MEMORY = 663.219 KB TEXTURE = 0.28564453125
MEMORY = 661.730 KB TEXTURE = 0.28564453125
MEMORY = 662.738 KB TEXTURE = 0.28564453125
MEMORY = 663.262 KB TEXTURE = 0.28564453125
menu:exitScene
ENTERING NEXT SCENE
gamebricks:enterScene
MEMORY = 655.088 KB TEXTURE = 1.28564453125
Transition complete
MEMORY = 651.852 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
MEMORY = 651.742 KB TEXTURE = 0.28564453125
Emphasis placed on transitions. You’ll see high texture memory usage during a custom scene transition that I created which creates a custom fading wipe effect.
Another sidenote:
Changing the performance mode on my TF201 (which regulates clock speed of the processor) has no impact on framerate indicating it’s probably a rendering issue rather than something hinging on CPU performance.