Practical limits for number of display objects?

Does anyone know what a reasonable limit is that we should target for number of display objects? Obviously performance is much more complicate than just the number of objects, but I am wondering if there are any loose guidelines that I should be following so I don’t paint myself into a corner.

As you state, this is  a more complex issue than just the number of display objects. Are they moving or stationary? Are you using physics?

The only way to know for sure is to build a prototype and then test it on some low end or older devices.

As you state, this is  a more complex issue than just the number of display objects. Are they moving or stationary? Are you using physics?

The only way to know for sure is to build a prototype and then test it on some low end or older devices.