I’m posting this warning for those working on a game that uses the device screen scaling method “zoomEven” and physics. The uneven-ratio scaling performed by zoomEven can often (always?) throw off the physics alignment in your game, making objects visually appear in one place while their physics bodies are located in another place (from a sensory standpoint).
This will apparently be fixed in a future version of Corona. For now, it’s a poorly-documented “bug” that I encountered a week ago. Since then, I had to switch my entire game over to the “letterbox” display setup, basically making all of the zoomEven effort futile. Not a huge annoyance or something that can’t be worked around… I just want to warn any users about this before they undertake zoomEven scaling and physics at the same time.
This being said, there might be a way to set up zoomEven and physics properly in the current version of Corona. It just might involve the placement of objects and physics bodies in different places on your screen than you’d ideally like them to be. If anybody has found a perfect workaround for this, please post it here! 
Brent
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