Thanks apple for telling me what my icon should look like.
Anyways, here’s my code.
settings = {
orientation = {default = "landscapeRight", supported = { "landscapeLeft", "landscapeRight", },
iphone ={plist = UIPrerenderedIcon = "true",},
},
}
What am I missing. When I build it still has the gloss/glare. Does this not work on test profile builds?
Please help.
Thanks! [import]uid: 10361 topic_id: 8737 reply_id: 308737[/import]
Not even a look? Really? hmm. [import]uid: 10361 topic_id: 8737 reply_id: 32028[/import]
Your syntax is a little off…
Where you have: iphone ={plist = UIPrerenderedIcon = “true”,}
Replace that with:
[blockcode]
iphone = {
plist = {
UIPrerenderedIcon = true
}
}
[/blockcode]
There were two areas:
-
plist = should point to another table. So your UIPrerenderedIcon should be inside of it’s own set of brackets.
-
You set UIPrerenderedIcon to a string value (“true”) … it should be a boolean value (just remove the quotes).
Hope that helps! [import]uid: 52430 topic_id: 8737 reply_id: 32236[/import]
Thank you Mr. Beebe! You’re the man.
You just earned a place in my “credits” list for your contribution to the community and my game
[import]uid: 10361 topic_id: 8737 reply_id: 32352[/import]
I have the following in build.settings:
settings =
{
orientation =
{
default = “landscape”,
supported =
{
“landscape”
},
iphone = {
plist = {
UIPrerenderedIcon = true
}
}
}
}
But the shine (gloss) is still showing on the icon. Did I miss something ? Appreciate any help. [import]uid: 42593 topic_id: 8737 reply_id: 44437[/import]
By the way, the build.settings is for iPad device only. [import]uid: 42593 topic_id: 8737 reply_id: 44439[/import]