I hope this is the right forum. I’ve been poking around reading up on Corona and it seems like a nice solution. I’d been looking at Unity and also played around with cocos2d. I’m trying to decide what the best solution is for me.
Corona appeals because of the android possibility and also perhaps win 7 mobile too (i’m just guessing here but isn’t that the whole point of lua!)
However i have some questions:
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is lua compiled or interpreted? I believe it’s interpreted on a VM (according to wikipedia). In which case are there any benchmark tests to compare to a native Obj-C application? Or a rough guide to a performance hit?
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Is there an overhead in app size because of this?
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Can i communicate data to a webserver, not images?
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Is there any 3D support in corona
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With something like the movie sprite how efficient are they, in cocos2d it’s quite near the hardware so creating one texture sprite sheet is more efficient than other methods. When dealing with something that abstracts away from the hardware it’s important to know that the abstraction is as efficient as possible.
I hope these are sensible questions and make sense
cheers
paul [import]uid: 5764 topic_id: 675 reply_id: 300675[/import]
