Lime for example is still in beta but anyone can buy a copy.Why not release your tool although it is beta with some beginner tutorials just to get started.
Just a thought:-)
[import]uid: 37854 topic_id: 7992 reply_id: 29470[/import]
Lime for example is still in beta but anyone can buy a copy.Why not release your tool although it is beta with some beginner tutorials just to get started.
Just a thought:-)
[import]uid: 37854 topic_id: 7992 reply_id: 29470[/import]
@oliver.lecher yes, I’ll release a beta version with a discount for the beta/early adopters The fact is that it is not even in alpha stage already. I finished the Parser already (reads a SVG file and make the box2d bodies, all kinds), but I want to finish some game templates, premade objects and documentation.
The parser is already GREAT, but I want to finish the support elements before.
That is not going to take long [import]uid: 10990 topic_id: 7992 reply_id: 29474[/import]
I think this will be VERY useful and I can’t wait to learn more about your software!
I even installed Inkscape especially because of that! [import]uid: 24304 topic_id: 7992 reply_id: 30106[/import]
I’m sleepless because of that tool.I count the days and yes the nights,too.Why does it take so long!? 7 days!? maybe more ? 7 weeks, months ? oh i think i go bananas:-)
[import]uid: 37854 topic_id: 7992 reply_id: 30133[/import]
Thanks a lot for the interested guys! It’s being a real pleasure working on the SVG Level Builder, due to your early feedback!
@oliver: As for the days, I’m having to work on the Level Builder while writing the book and developing client games. So it is taking a little more time than expect.
It is taking long because of that and because of the complexity of the tool too. It is so big and has so many features [import]uid: 10990 topic_id: 7992 reply_id: 30258[/import]
I’m especially hyped for the examples actually, because your tutorials you have on your site are so good, which probably means that the examples are just as good. (The platformer one in particular as I have experienced problems with movement when I have tried doing it myself) [import]uid: 43150 topic_id: 7992 reply_id: 30359[/import]
looking forward to it being available! [import]uid: 24493 topic_id: 7992 reply_id: 30556[/import]
I’m ready to buy [import]uid: 28068 topic_id: 7992 reply_id: 30897[/import]
Guys, release is approaching!!!
Remember to follow me @KarnakGames or just sign for the newsletter: http://leveleditor.karnakgames.com [import]uid: 10990 topic_id: 7992 reply_id: 32469[/import]
what is the edge/ how do you make a line a physics object?
great tool! looking forward to trying it out [import]uid: 3018 topic_id: 7992 reply_id: 32599[/import]
@karnak Looking forward to this. How many days left?
[import]uid: 8192 topic_id: 7992 reply_id: 33066[/import]
@Miro the new video solves your question
@amigoni Sorry, I still don’t have an estimate.
New video: http://karnakgames.com/wp/2011/04/corona-svg-level-builder-complex-corona-physics-based-terrains-with-inkscape-paths-and-bezier-curves/
http://www.youtube.com/watch?v=kNf-_Cwka84
Complex Corona physics based terrains with Inkscape paths and bezier curves
[import]uid: 10990 topic_id: 7992 reply_id: 33751[/import]
I am waiting for the beta - early adopter here… sorry was drooling lol [import]uid: 11860 topic_id: 7992 reply_id: 34896[/import]
For everyone that is following: SVG Level Builder has been released!
See more and get it from: http://levelbuilder.karnakgames.com! [import]uid: 10990 topic_id: 7992 reply_id: 38567[/import]
This request might fall under “proprietary information”, but I’ve been trying to get a physics body to follow a line path for weeks now. Do you have any advice? How did you approach the problem?
Thanks!
Awinograd [import]uid: 49205 topic_id: 7992 reply_id: 42924[/import]