Presenting the drag and drop level editor for Corona SDK with Inkscape and SVG!

@karnakgames

Lime for example is still in beta but anyone can buy a copy.Why not release your tool although it is beta with some beginner tutorials just to get started.

Just a thought:-)

[import]uid: 37854 topic_id: 7992 reply_id: 29470[/import]

@oliver.lecher yes, I’ll release a beta version with a discount for the beta/early adopters :slight_smile: The fact is that it is not even in alpha stage already. I finished the Parser already (reads a SVG file and make the box2d bodies, all kinds), but I want to finish some game templates, premade objects and documentation.

The parser is already GREAT, but I want to finish the support elements before.

That is not going to take long :slight_smile: [import]uid: 10990 topic_id: 7992 reply_id: 29474[/import]

I think this will be VERY useful and I can’t wait to learn more about your software! :slight_smile:

I even installed Inkscape especially because of that! [import]uid: 24304 topic_id: 7992 reply_id: 30106[/import]

I’m sleepless because of that tool.I count the days and yes the nights,too.Why does it take so long!? 7 days!? maybe more ? 7 weeks, months ? oh i think i go bananas:-)

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Thanks a lot for the interested guys! It’s being a real pleasure working on the SVG Level Builder, due to your early feedback!

@oliver: As for the days, I’m having to work on the Level Builder while writing the book and developing client games. So it is taking a little more time than expect.

It is taking long because of that and because of the complexity of the tool too. It is so big and has so many features :slight_smile: [import]uid: 10990 topic_id: 7992 reply_id: 30258[/import]

I’m especially hyped for the examples actually, because your tutorials you have on your site are so good, which probably means that the examples are just as good. :slight_smile: (The platformer one in particular as I have experienced problems with movement when I have tried doing it myself) [import]uid: 43150 topic_id: 7992 reply_id: 30359[/import]

looking forward to it being available! [import]uid: 24493 topic_id: 7992 reply_id: 30556[/import]

I’m ready to buy [import]uid: 28068 topic_id: 7992 reply_id: 30897[/import]

Guys, release is approaching!!! :slight_smile:
Remember to follow me @KarnakGames or just sign for the newsletter: http://leveleditor.karnakgames.com [import]uid: 10990 topic_id: 7992 reply_id: 32469[/import]

what is the edge/ how do you make a line a physics object?

great tool! looking forward to trying it out [import]uid: 3018 topic_id: 7992 reply_id: 32599[/import]

@karnak Looking forward to this. How many days left?
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@Miro the new video solves your question :slight_smile:
@amigoni Sorry, I still don’t have an estimate.

New video: http://karnakgames.com/wp/2011/04/corona-svg-level-builder-complex-corona-physics-based-terrains-with-inkscape-paths-and-bezier-curves/
http://www.youtube.com/watch?v=kNf-_Cwka84

Complex Corona physics based terrains with Inkscape paths and bezier curves

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I am waiting for the beta - early adopter here… sorry was drooling :slight_smile: lol [import]uid: 11860 topic_id: 7992 reply_id: 34896[/import]

For everyone that is following: SVG Level Builder has been released!
See more and get it from: http://levelbuilder.karnakgames.com! [import]uid: 10990 topic_id: 7992 reply_id: 38567[/import]

This request might fall under “proprietary information”, but I’ve been trying to get a physics body to follow a line path for weeks now. Do you have any advice? How did you approach the problem?

Thanks!
Awinograd [import]uid: 49205 topic_id: 7992 reply_id: 42924[/import]