I’m working on another cool Corona SDK thing along with the book: a SVG based level editor for Corona SDK!
By just dragging and dropping rectangles in an Inkscape* document you can have game levels with physics bodies deployed instantly.
No more manual physics bodies positioning and tuning! Take the pain out of level creation.
* Free and open source vector graphics editor - http://inkscape.org/
Demonstration and level creation process video
http://www.youtube.com/watch?v=VcVp0lp7qAQ
Want to know more?
This is still a work in progress, so if you want to hear more about it when it is ready, you can follow me on Twitter: @KarnakGames and/or signup to my Corona Newsletter.
Disclaimer
This is not intended to be a competitor or replacement to the excellent Lime. Lime is totally based on Tiled. My level editor is based on Inkscape and SVG parsing (which is a XML file). Although I make use of Tiled, I don’t use the Tiled map itself, I just use the IMAGE exported from a Tiled map (File, Save as Image…). [import]uid: 10990 topic_id: 7992 reply_id: 307992[/import]