I have 2 static physics objects in a scene.
1 of them gets moved by changing the object x and y.
while doing so, it can overlap with the other static object, but this is unwanted.
what is a good way to prevent that, i.e. change the object´s x and y but keeping it outside area of the other object? [import]uid: 109677 topic_id: 21624 reply_id: 321624[/import]