Prevent TexturePacker from prepending smart folder name

Hi, I’m exporting atlases for Phaser and I have the “Prepend folder name” option disabled. But nevertheless TP adds the smart subfolder name to the frame name (see attachments).

There is a workaround: I can add the subfolders separately, but is there another way to prevent TP from prepending subfolder names?

Thanks!

Hello @kooleyba. Welcome to the Corona Labs forums. Our forums are here to help people with using Corona SDK, Corona Enterprise or CoronaCards. TexturePacker is a great tool that can out put code for our framework. This is not a generic TexturePacker forum. I doubt any of our community members have much experience with outputting atlases for Phaser.

You should probably try and find a Phaser oriented forum to ask this question or contact the folks that make TexturePacker directly.

I also invite you to check out Corona SDK. While we can’t build web games yet, we can build for iOS, Android, Android TV, Apple TV, OS X Desktop, Windows Desktop and WIndows Phone 8/10 and our product is free!

https://coronalabs.com

Rob

Hello @kooleyba. Welcome to the Corona Labs forums. Our forums are here to help people with using Corona SDK, Corona Enterprise or CoronaCards. TexturePacker is a great tool that can out put code for our framework. This is not a generic TexturePacker forum. I doubt any of our community members have much experience with outputting atlases for Phaser.

You should probably try and find a Phaser oriented forum to ask this question or contact the folks that make TexturePacker directly.

I also invite you to check out Corona SDK. While we can’t build web games yet, we can build for iOS, Android, Android TV, Apple TV, OS X Desktop, Windows Desktop and WIndows Phone 8/10 and our product is free!

https://coronalabs.com

Rob