I am remotely loading an image in a scene.
If I switch the scene before the image is loaded, I can see the image on the next scene.
I have other local images along with the remotely loaded image. So I kept the following condition, but it doesn’t help.
local localImage = display.newRect(...);
local function networkListener(event)
if (event.isError) then
print ("Network error - download failed");
else
if localImage ~= nil then
display the remotely loaded image
end
end
end
display.loadRemoteImage(
url,
"GET",
networkListener,
...
);
How do I prevent this?