Hi
I raised a query about a month ago but stopping click event bubbling through to other click events (http://developer.anscamobile.com/forum/2012/01/29/z-index-touch-or-tap) which resolved my issue to a point.
While my game is in testing it has come to light that if someone hammers a button it crashes or has undesirable effects. How can I have it so that the user can click once and only once. I tried removing the listener on click so it wouldn’t take another click but unless I implemented it incorrectly this didn’t seem to work.
To explain the button clicks start off a transition in storyboard to move to another scene so it doesn’t matter that its once and then destroyed.
How is this best handled please, as I tried numTaps with a tap listener too but this of course only works for a very small duration? [import]uid: 103970 topic_id: 23528 reply_id: 323528[/import]