print statement wont print!

In this project I have 2 hit areas that connect with to object. Which are wings to a rocket ship. Play must drag each wing to the left and right of the rocket ship. I have a two print statements telling me when each wing has been repaired after that has been completed I would like the program to spit out that the rocket has been repaired. But for some reason it does not tell me that. Can someone please point me in the right direction. Here is my code.

[lua]display.setStatusBar( display.HiddenStatusBar ) – HIDE STATUS BAR

wordArray = {}

local i = 1

local rand = math.random

local leftX = 100
local leftY = 360

local rightX = 200
local rightY = 360

local rightWingX = 172
local rightWingY = 680

local leftWingX = 132
local leftWingY = 680

–local loqsprite = require(‘loq_sprite’)

local screenW = display.contentWidth
local screenH = display.contentHeight

local BG = display.newImageRect(“background.png”, 1024, 768)
BG.x = screenW/2; BG.y = screenH/2

local LeftWing = display.newImageRect(“wingL.png”,67, 67)
LeftWing.x = leftX; LeftWing.y = leftY

local RightWing = display.newImageRect(“wingR.png”,67, 67)

RightWing.x = rightX; RightWing.y = rightY

local hitspotR = display.newImageRect(“hitSpot.png”, 44, 74)

hitspotR.x = 183; hitspotR.y = 690
hitspotR.alpha = 0

local hitspotL = display.newImageRect(“hitSpot.png”, 44, 74)

hitspotL.x = 120; hitspotL.y = 690
hitspotL.alpha = 0

local rocketBody = display.newImageRect(“Body.png”, 46, 149)

rocketBody.x = 150; rocketBody.y = 650

local planet = display.newImageRect(“Planet.png”, 114, 114)

planet.x = 150; planet.y = 150

function hitTestObjects(obj1, obj2)
local left = obj1.contentBounds.xMin <= obj2.contentBounds.xMin and obj1.contentBounds.xMax >= obj2.contentBounds.xMin
local right = obj1.contentBounds.xMin >= obj2.contentBounds.xMin and obj1.contentBounds.xMin <= obj2.contentBounds.xMax
local up = obj1.contentBounds.yMin <= obj2.contentBounds.yMin and obj1.contentBounds.yMax >= obj2.contentBounds.yMin
local down = obj1.contentBounds.yMin >= obj2.contentBounds.yMin and obj1.contentBounds.yMin <= obj2.contentBounds.yMax
return (left or right) and (up or down)
end

local function dragWing(_e)
local t = _e.target

local phase = _e.phase
if _e.phase == “began” then

local parent = t.parent

display.getCurrentStage():setFocus( t )

t.isFocus = true

t.x0 = _e.x - t.x
t.y0 = _e.y - t.y
elseif t.isFocus then
if “moved” == phase then

t.x = _e.x - t.x0
t.y = _e.y - t.y0

elseif “ended” == phase or “cancelled” == phase then

local hitLeft = hitTestObjects(t, hitspotL)
local hitRight = hitTestObjects(t, hitspotR)

if (hitLeft == true) or (hitRight == true) then
if hitLeft then
print(“fixed left”)
LeftWing.x = leftWingX
LeftWing.y = leftWingY

else
print(“fixed right”)
RightWing.x = rightWingX
RightWing.y = rightWingY

end

if hitLeft and hitRight then

print(“both wings in place”)

end

display.getCurrentStage():setFocus( nil )
t.isFocus = false

else
print ( “missed target” )
LeftWing.x = leftX
LeftWing.y = leftY

RightWing.x = rightX
RightWing.y = rightY
display.getCurrentStage():setFocus( nil )
t.isFocus = false
end
end
end

return true

end

function wingRepair ()

RightWing:addEventListener(“touch”, dragWing)
LeftWing:addEventListener(“touch”, dragWing)

end

wingRepair()[/lua]

thanks! [import]uid: 51459 topic_id: 15924 reply_id: 315924[/import]

try changing line 105 to

if hitLeft==true and hitRight==true then[/code]cheers,?:) [import]uid: 3826 topic_id: 15924 reply_id: 58874[/import]

THANKS OZ.APP!! It worked. Also thanks for putting up those great blogs on functions! That was very helpful!

:] [import]uid: 51459 topic_id: 15924 reply_id: 58889[/import]