problem in openfeint.setHighScore()

i was try to store highscore for each level of my Game but it will not stored in openfeint site.
i was also download xml file and add in my game folder.

code is as :

function next_level : touch( event )
if event.phase == “ended” then
openfeint.setHighScore(“myleaderboardID”, score) – This will not work
– safeopenfeint.setHighScore( “myleaderboardID”, score) I was also try this
director:changeScene(“screen2”)
end
end
next_level : addEventListener( “touch”, next_level )
end

can any one help me out. [import]uid: 11428 topic_id: 3931 reply_id: 303931[/import]

Hi, this is the exact line used in my App.

openfeint.setHighScore( { leaderboardID=566254, score=dataTable.playerCash } )

566254 and dataTable.playerCash
are interchangeable with your leaderboardID and score. [import]uid: 11024 topic_id: 3931 reply_id: 11981[/import]

You’re using the deprecated OF format, so perhaps you should try the more recent one:

[lua]openfeint.setHighScore( { leaderboardID=id, score=scr } )[/lua]

(id is your “xxxx” id number and scr represents your score value)

Also, if you want to store multiple high scores, you have to select a box in your OF account that allows scores other than the highest to be recorded. [import]uid: 1560 topic_id: 3931 reply_id: 11982[/import]

Thanks.
It works. First time it set High score.
some time Leaderboard show me Highscore some time show message that you not submit score.

And ones score is set then it is not updated ? why this happen ?
[import]uid: 11428 topic_id: 3931 reply_id: 12056[/import]

Openfeint will keep the highest score unless you change that on the Openfeint page to Allow Worse Scores. Is that what you mean? [import]uid: 11024 topic_id: 3931 reply_id: 12058[/import]