Problem in the "touch" event of a "textfield" inserted in a "Scrollview"

Hi guys

I need some light to see this.  

I am trying to do a “scrollview” in which I have 8 “textfields” and I can not take focus in the “scrollview” if the person who touches the screen does not want to write just want to scroll. Is a bit uncomfortable because I have the textfields set to achieve a good look in my App but it is impossible to scroll when touching the textfields.  I am a newbie and I have the impression that something must be written in lua that is not part of the Corona documents API. I have searched on google and the forum and I have not found much information.

here is some code of my text listener

 -- text listener 1 local function textListener\_1( event ) if ( event.phase == "began" ) then dy = math.abs( event.y - event.yStart ) --dy forward declared \*\*\*lua:142 line\*\*\* if ( dy \> 5 ) then scrollView:takeFocus( event ) --scrollview forward declared else print( "user begins editing numericField\_1" ) numericField\_1.text = "" end elseif ( event.phase == "ended" or event.phase == "submitted" ) then --Output resulting text from "defaultField" print( event.target.text ) --if tonumber( event.target.text ) then --numBlocks = tonumber( event.target.text ) \* 10 --print( numBlocks ) --result\_1.text = numBlocks --result\_1 forward declared elseif ( event.phase == "editing" ) then print( event.newCharacters ) print( event.oldText ) print( event.startPosition ) print( event.text ) myNum = 4 --myNum forward declared if string.len(event.text) \> myNum then numericField\_1.text = event.oldText end end end

the error

Nice day for all!

The event for a newTextBox contains no touch information which is why your code is failing.  

I can deduce that this task would be impossible?

Well mixing native and open GL is never going to work. You might have placeholder “text boxes” drawn in open GL and if they are tapped then switch to native textFields and leave touch to scrollView?  That should work if you can implement it correctly.

Thanks @anon63346430

The event for a newTextBox contains no touch information which is why your code is failing.  

I can deduce that this task would be impossible?

Well mixing native and open GL is never going to work. You might have placeholder “text boxes” drawn in open GL and if they are tapped then switch to native textFields and leave touch to scrollView?  That should work if you can implement it correctly.

Thanks @anon63346430