Problem integrated to google game services plugin

Hi guys,

I’ve try to use google game services on my game, its not working to me until now, I’ve create leaderboard Id and some achivements on google dev console but yet publish the app on android. 

When I test the app i just call gameNetwork.request(“isConnected”) and if not connected i just call login method when i do this the working for authorize the appliction come on screen I accept on the first time after this its only show the icon of google  game services and a spinner and nothing more append no leaderbord or achivements.

That is the log that appear on the testfairy 

00:18 D/BaseGameActivity: onCreate: creating GamesClient
00:18 E/GooglePlayServicesUtil: The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.
00:18 D/BaseGameActivity: isGooglePlayServicesAvailable returned 0
00:18 D/BaseGameActivity: beginUserInitiatedSignIn: starting new sign-in flow.
00:18 D/BaseGameActivity: Connecting GamesClient.
00:18 E/GooglePlayServicesUtil: The Google Play services resources were not found. Check your project configuration to ensure that the resources are included.
00:18 D/BaseGameActivity: onConnectionFailed: result 4
00:18 D/BaseGameActivity: onConnectionFailed: since user initiated sign-in, trying to resolve problem.
00:18 D/BaseGameActivity: resolveConnectionResult: trying to resolve result: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{c96e2a8: android.os.BinderProxy@b3de1c1}}
00:18 D/BaseGameActivity: result has resolution. Starting it.

My code is this (I’ve create a wrapper)

local function showLeaderboard(event)

if playServices.isConnected() then

playServices.showLeaderboardListener()

else

print("|||| try to login ||| ")

playServices.login()

print("|||| try to show leaderboards ||| ")

playServices.showLeaderboardListener()

end

end

and my build settings :

android =

{

 googlePlayGamesAppId = “xxxxxxxxx”,

usesPermissions =

{

“android.permission.INTERNET”,

},

},

plugins =

{

[“plugin.google.play.services”] =

{

publisherId = “com.coronalabs”

},

[“CoronaProvider.native.popup.social”] =

{

publisherId = “com.coronalabs”

},

[“CoronaProvider.gameNetwork.google”] =

{

– required

publisherId = “com.coronalabs”,

supportedPlatforms = { android = true }

},

},

My first question is its possible to test google game services before you publish the app I only publish for alfa tests, I’ve go to leaderboards I see status to publish.

Thanks for your help