Hi again,
I’m looking to my logs on testFairy and i’ve notice a error that throw many times at the beginning of level and stopped after a while. With this message
physics.addBody() of a “shape” with no area, or nearly no area, has been rejected.
The line that the error are indicate is where i add the generated collision shape object i’ve using software Physics Editor for create that object. What i think is interesting that error not affect my game physics i mean the game go normal with all collision and reaction they should have. I’ll leave on the attachment a print screen of my game scene with draw mode to hybrid.
The line of code that are throwing the error is for a circle :
physics.addBody( circle, “static”, physicsData:get(“circle-incomplete”) )
What I can do to solve this? I already test some scenario like pause physic but the error are throw anyway.
Thanks in advance