Problem: Physics (Gravity) + Viewport( Camera )

Hello guys,

I’m started to develop a pinball game, but my scenario is bigger than viewport. I want the “camera” follow the ball. To achieve this, I need to move the scenario and keep the ball in the center, but it would cancel gravity.

Does anyone have any idea how to solve this problem?

This is what I want to do but in 2d: 
https://www.youtube.com/watch?v=MjQLIoz_UJ0

create a display group (name it “camera” for example) and place your entire physics simulation within it.

you can then simply re-position that display group to accomplish the desired scroll effect.

Thanks, 
I will try out today. I had not realized it. You cleared my mind. thanks very much

create a display group (name it “camera” for example) and place your entire physics simulation within it.

you can then simply re-position that display group to accomplish the desired scroll effect.

Thanks, 
I will try out today. I had not realized it. You cleared my mind. thanks very much