Some background: I’ve developed over a dozen games for Android using Corona. Now I am trying to transfer them onto iPhone but am running into trouble.
My problem is that when I open my application on the simulator in Windows, everything looks fine. But when I open it up on the Mac simulator everything is messed up.
This is the way the menu is supposed to look:

But when I open my application in Corona on an iMac, many images are out of place and/or have their scaling changed. Below is how the menu is glitching out on the iPhone simulator:

The menu background is the wrong size (it is too small) but the buttons are the correct size and in the correct position and only on the iPhone simulator?
The menu is not the only image that is being rescaled. There are other images, usually level backgrounds or decorations that have also had their scale changed. Why are some images being rescaled but others are not? Why do these differences between the PC/Mac simulator exist?
Below is the config file to the application that is glitchy. This glitch is only happening on my games that don’t have their resolutions set to 320*480. Those games work fine.
[lua]-- config.lua
application =
{
content =
{
width = 480,
height = 854,
scale = “zoomEven”
},
}[/lua]
What is causing this problem? Is there a quick solution to this, like changing/adding things to config.lua, or do I basically have to remake all of my games for iPhone? Once again, these games work perfectly on the Android/PC simulator but not on the iPhone/Mac simulator.
Please help me because I have a lot of games to port and on a very tight schedule. Thank you!
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