Problem showing default text inside a textField in Simulator

I am trying to have a default text, display in a textField before the user types something in the text field, I have created a textField that pretty much looks like a gray square in the simulator and no text within the text field.

To add the textfield I used object.text = “Text”

But no luck

I’m not sure what I am doing wrong, here is a copy and paste of my code and a screenshot of the simulator, I’m not sure if that is what text fields are supposed to look like in  the simulator. 

--Set constant width and height of screen. \_W = display.actualContentWidth \_H = display.actualContentHeight --Create white background local background = display.newRect(0, 0, \_W, \_H) background:setFillColor ( 255,255,255 ) --Field create and position local distanceField = native.newTextField ( 0, 0, \_W\*.8, 35) distanceField.x = \_W \* .5 distanceField.y = 100 --Properties distanceField.inputType = "default" distanceField.font = system.nativeFont distanceField.align= "center" distanceField.size = 32 distanceField.text = "Hello World!" distanceField:setTextColor ( 0, 0, 0,0 )

Windows does not allow apps to show both OpenGL canvases and native objects at the same time. On windows, we cam only show the gray box where your field will be. You must test on device to see it work

Windows does not allow apps to show both OpenGL canvases and native objects at the same time. On windows, we cam only show the gray box where your field will be. You must test on device to see it work