Hi guys!
I’m using Composer and I’m trying to create a function that spawns a ghost animation every 4 seconds. It is currently set to spawn 5 in total. The function works fine, my problem is that the app crashes if the user moves to the next scene before all 5 sprites have appeared. This is my code:
function spawnGhost1() local sheetInfo = require("ghost1Sprite") local ghostSheet1 = graphics.newImageSheet( "ghost1Sprite.png", sheetInfo:getSheet() ) local sequenceDataG1 = {name="floating", start = 1, time = 800, loopCount = 0, count=6} local ghostSprite1 = display.newSprite(ghostSheet1, sequenceDataG1) ghostSprite1.x = display.contentWidth\*1.5 ghostSprite1.y = display.contentHeight/5 ghostSprite1:play() transition.to(ghostSprite1, {x=-display.contentWidth, time=12000}) sceneGroup:insert(ghostSprite1) ghostSprite1:addEventListener("tap", removeGhost) return ghostSprite1 end
I call the function in the show:did function
timer.performWithDelay(4000, spawnGhost1, 5)
Is there a better approach to generating multiple sprites? I ultimately want to generate a larger number of sprites, allowing the user to be able to interact with this screen for as long as they want but then move on to the next page when they want, as opposed to waiting until all sprites have generated. (it’s a storybook app) How can I prevent this crash?