Problem using newSpriteMultiSet

In one of my games I used sprite sheets which were bigger than 1024 pixels. To be able to run the game on an iPhone 3G I splitted those sprite sheets into 2 smaller sheets and used sprite.newSpriteMultiSet. Everything else remained the same.

Everything seemed to work fine but every 5th or 6th time I run the game with exactly the same parameters it crashes the simulator and on the device.

In the terminal window I get the following error:
[bash]/Applications/CoronaSDK/Corona Terminal: line 9: 7846 Bus error “$path/Corona Simulator.app/Contents/MacOS/Corona Simulator” $*
logout[/bash]

I tried the latest stable build and the latest daily build with the same result.

This is the error report:
Process: Corona Simulator [7846]
Path: /Applications/CoronaSDK/Corona Simulator.app/Contents/MacOS/Corona Simulator
Identifier: com.anscamobile.Corona_Simulator
Version: ??? (2011.335)
Code Type: X86 (Native)
Parent Process: bash [7844]

Date/Time: 2011-03-31 10:07:21.192 +0200
OS Version: Mac OS X 10.6.7 (10J869)
Report Version: 6

Interval Since Last Report: 150899 sec
Crashes Since Last Report: 8
Per-App Interval Since Last Report: 93 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: 4FA138C9-16BF-433A-828C-98D652142B6C

Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000061
Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 …nscamobile.Corona_Simulator 0x0007c01a 0x1000 + 503834
1 …nscamobile.Corona_Simulator 0x0007b587 0x1000 + 501127
2 …nscamobile.Corona_Simulator 0x0007bc9e 0x1000 + 502942
3 …nscamobile.Corona_Simulator 0x0007c6f5 0x1000 + 505589
4 …nscamobile.Corona_Simulator 0x0007c8e6 0x1000 + 506086
5 …nscamobile.Corona_Simulator 0x0007ca0c 0x1000 + 506380
6 …nscamobile.Corona_Simulator 0x0007ca79 0x1000 + 506489
7 …nscamobile.Corona_Simulator 0x0007ab81 0x1000 + 498561
8 com.apple.Foundation 0x940a68d4 __NSFireTimer + 141
9 com.apple.CoreFoundation 0x96424adb __CFRunLoopRun + 8059
10 com.apple.CoreFoundation 0x96422464 CFRunLoopRunSpecific + 452
11 com.apple.CoreFoundation 0x96422291 CFRunLoopRunInMode + 97
12 com.apple.HIToolbox 0x94f7ae04 RunCurrentEventLoopInMode + 392
13 com.apple.HIToolbox 0x94f7abb9 ReceiveNextEventCommon + 354
14 com.apple.HIToolbox 0x94f7aa3e BlockUntilNextEventMatchingListInMode + 81
15 com.apple.AppKit 0x9672478d _DPSNextEvent + 847
16 com.apple.AppKit 0x96723fce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
17 com.apple.AppKit 0x966e6247 -[NSApplication run] + 821
18 com.apple.AppKit 0x966de2d9 NSApplicationMain + 574
19 …nscamobile.Corona_Simulator 0x00003165 0x1000 + 8549

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x90a5a922 kevent + 10
1 libSystem.B.dylib 0x90a5b03c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x90a5a4f9 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x90a5a29e _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x90a59d21 _pthread_wqthread + 390
5 libSystem.B.dylib 0x90a59b66 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x90a340fa semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x90a61c85 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x90a90aa8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x981083c7 CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x9810b3f9 CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x98108cf6 HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x9810858d HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x981084a4 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x90a617fd _pthread_start + 345
9 libSystem.B.dylib 0x90a61682 thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x90a341ae mach_wait_until + 10
1 libSystem.B.dylib 0x90abb809 nanosleep + 345
2 SDL 0x001b6453 SDL_Delay + 99
3 net.playcontrol.ALmixer 0x0013bc72 Stream_Data_Thread_Callback + 4138
4 SDL 0x001a7ecd SDL_Linked_Version + 397
5 SDL 0x001b61f1 SDL_SemWait + 49
6 libSystem.B.dylib 0x90a617fd _pthread_start + 345
7 libSystem.B.dylib 0x90a61682 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000041 ebx: 0x00000030 ecx: 0x018b41d0 edx: 0x0000006e
edi: 0x00000030 esi: 0x018b41d0 ebp: 0xbfffe528 esp: 0xbfffe510
ss: 0x0000001f efl: 0x00010206 eip: 0x0007c01a cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x00000061

Binary Images:
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0x980e3000 - 0x980e7ff7 IOSurface ??? (???) /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
0x980e8000 - 0x98162fff com.apple.audio.CoreAudio 3.2.6 (3.2.6) /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x9860f000 - 0x9862aff7 libPng.dylib ??? (???) <65E824F7-523A-CC34-ABDD-2A3B12DE1CA9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
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0x995ef000 - 0x995fbff7 libkxld.dylib ??? (???) /usr/lib/system/libkxld.dylib
0x995fc000 - 0x995ffff7 libCGXType.A.dylib 545.0.0 (compatibility 64.0.0) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
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0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib

Model: Macmini3,1, BootROM MM31.00AD.B00, 2 processors, Intel Core 2 Duo, 2.26 GHz, 2 GB, SMC 1.35f1
Graphics: NVIDIA GeForce 9400, NVIDIA GeForce 9400, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x90), Broadcom BCM43xx 1.0 (5.10.131.36.9)
Bluetooth: Version 2.4.0f1, 2 service, 19 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Network Service: AirPort, AirPort, en1
Serial ATA Device: FUJITSU MHZ2160BH G1, 149,05 GB
Serial ATA Device: OPTIARC DVD RW AD-5670S, 678,8 MB
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000
USB Device: USB Receiver, 0x046d (Logitech Inc.), 0xc50c, 0x04300000
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8216, 0x06110000

[import]uid: 4589 topic_id: 8452 reply_id: 308452[/import]

One more info. The crash always happen when the sequence was played once. [import]uid: 4589 topic_id: 8452 reply_id: 30274[/import]

You should post your code snippet that creates the multiset and sprite. I had a crash with a multiset sprite as well, it turns out I had an error in my definition. After properly defining things it worked fine. [import]uid: 27183 topic_id: 8452 reply_id: 30351[/import]

Since it works about 5 out of 6 times I don’t think it has something to do with the code.
I found a workaround which works for my situation. I only play the sequence once and dispose the the sheet after that. Now I use a listener to detect when the frame before the last frame is shown and dispose the sheet immediately.
[import]uid: 4589 topic_id: 8452 reply_id: 30355[/import]

Sorry I misunderstood your first post. I thought you isolated the problem and confirmed a crash while running the “multiSet” sprite portion of it 100% of the time not 5 out of 6.

Anyway, glad you found a work around. I’m really hoping the Sprite API improvements come soon. [import]uid: 27183 topic_id: 8452 reply_id: 30357[/import]