Problem Using Texturepacker Autosd Spritesheets With Spritegrabber

 

Hi everyone

 

I have created a spriteSheet using the TexturePacker with Auto SD (for @2x and @4x) feature and the file.lua generated by the tool does not have the method getSpriteSheetData() used by SpriteGrabber. Consequently, I am having an error while I try to invoke the SpriteGrabber. Does anyone know
how to solve this problem?

Thanks in advance

I am running into gaps between TexturePacker and the legacy sprite code as well. I think I figured out how to build the getSpriteSheetData scaffold around it but I haven’t got my game to work in Graphics 1.0 compatibility mode yet (it suddenly cna’t find the timeScale member of the legacy sprites even though I added the sprite shim package).

I am running into gaps between TexturePacker and the legacy sprite code as well. I think I figured out how to build the getSpriteSheetData scaffold around it but I haven’t got my game to work in Graphics 1.0 compatibility mode yet (it suddenly cna’t find the timeScale member of the legacy sprites even though I added the sprite shim package).