Hey
I have a bug that I’m trying to work out at the moment which I can’t seem to find a work around yet, so any help would be gratefully appreciated.
Current example :
I have a “ball” object and a “platform” object.
Both the Ball and Platform have physics applied to them and bounce of (eg) 0.5
If the Platform is stationary and the Ball hits it, the ball will bounce as expected.
However, if the Platform is moving then things get weird.
If it moves in any direction OTHER than towards the ball, then the Ball basically “sticks” to the platform until it changes direction at which point it will fly off when the bounce finally kicks in.
I’ve tried with both using “transition.to” and using a timer than manually moves the platform’s x/y axis.
Both have the same bug.
So basically, is there something I can do to get around this problem? I have considered running a Collison trigger and applying a force to the ball instead, but I wasn’t sure if this was a limitation of the Physics engine or something simple I’ve missed?
Any help would be greatly appreciated!
If you need to see any of the code (object creation,etc), then let me know.
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