Hi
I got a question about clean-up.
I’m using director and when checking texture memory usage I get the same values for each screen (don’t know why)… I use removeSelf() for all display objects and nil them out too, as well as I remove event handlers from them (this part is done in clean method). Any ideas why it is like that?
Checked director example - the same thing there. I think it should at least change on each screen because there are different display objects… Instead it is constant value always…
Thanks in advance [import]uid: 28742 topic_id: 6996 reply_id: 306996[/import]