Hello everybody,
I am developing a game based on Game Edition. The game principle is similar to pool (billiard). I experience the following problem: although all the balls are defined as bullets, when hit with a great ammount of force, the balls go through each other.
Of course when the physics.setScale is set to values between 30-40, that works great, but the natural feeling of playing pool is lost, due to the big values of friction.
Checked the sample Corona provides, also there the same problem occurs. The cueball is defined as bullet, the other balls not, and they still go through each other when hit at great force rate.
Anybody ran into the same problem?
Thanks in advance. [import]uid: 4572 topic_id: 2748 reply_id: 302748[/import]