Hi Folks,
Has anyone has any trouble with masks in build 2011.704?
I’m doing something like this:
global object =
local mask = graphics.newMask(maskFile)
object:setMask(mask)
object.isHitTestMasked = true
object:addEventListener(“touch”, listener)
Problem is: touch coverage is really patchy. Some pixels (within the mask!!) don’t receive touch events, while neighboring pixels do. Fortunately I don’t get any touch events outside the mask 
[I’m seeing this behaviour in the sim! haven’t tried on a test device yet]
My mask dims are multiples of 4 pixels (116x448) to be precise. Does scaling the mask affect anything??
And here’s the kicker… it works perfectly in build 2011.591. Anyone else seen any weird behaviour differences between .591 and .704?
Thanks anyone… [import]uid: 76436 topic_id: 20613 reply_id: 320613[/import]