Hi,
I’ve started testing my game on Apple hardware and ran into a problem with my background music.
On android devices and on Corona Simulator (both win and mac) I can hear the background music (.mp3 files). However, when I compile for xcode or IPad and run the game, I do not hear the background music at all. I can hear the sound effects (also mp3 mostly), but for some reason the background music files are either not playing or not heard. I didn’t see any errors on the console as well. I’ve also tried loading the background mp3 files using loadSound instead of loadStream but the result is the same.
Has anyone encountered this before?
Thanks.
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