Problem with new audio API

Is there any reason why a lopped sound should stop playing when I change gamescenes? It’s happennig to me. The sound stops playing, while I gave it the command to always play. Is there an automatic cancellation of that loop somewhere? [import]uid: 8192 topic_id: 4482 reply_id: 304482[/import]

It’s not supposed to stop playing. How are you changing game scenes? Are you sure you aren’t disposing of the sound during the change? Is this a sound loaded by loadSound() or loadStream(). Does the sound automatically resume when your scene finishes loading?
Can you provide a simple test case that reproduces the problem?
[import]uid: 7563 topic_id: 4482 reply_id: 14184[/import]

ewing. Sorry. I had a stop command that I figured stoped all channels I had separate music to a reserved channel, it solved the issue. [import]uid: 8192 topic_id: 4482 reply_id: 14200[/import]