HI, I’ve used this code to let a curved line disappear when the user draw another one, and it works fine:
local lines = {}
local line\_number = 1
local line\_width = 10
local prev\_x, prev\_y, ball
local function draw\_line(e)
if e.phase == "began" then
prev\_x = e.x
prev\_y = e.y
for i = #lines, 1, -1 do
if (lines[i]) then
lines[i].parent:remove(lines[i])
lines[i] = nil
end
end
lines = {}
line\_number = 1
elseif e.phase == "moved" then
lines[line\_number] = display.newLine(prev\_x, prev\_y, e.x, e.y)
--lines[line\_number]:setColor(math.random(255), math.random(255), math.random(255))
lines[line\_number]:setColor(255)
lines[line\_number].width = line\_width
dist\_x = e.x - prev\_x
dist\_y = e.y - prev\_y
physics.addBody(lines[line\_number], "static", { density = 1, friction = 0.5, bounce = -1.0, shape = {0, 0, dist\_x, dist\_y, 0, 0} } )
prev\_x = e.x
prev\_y = e.y
line\_number = line\_number + 1
elseif e.phase == "ended" then
end
end
now, I would like to do the same thing with a straight line, the problem is that when I start to draw a second line, the application crash, here’s the code I’ve used
local lines = {}
local lineGroup = display.newGroup()
local prevX,prevY
local isDrawing = false
local i = 0
local function distanceBetween(x1, y1, x2, y2)
local dist\_x = x2 - x1
local dist\_y = y2 - y1
local distanceBetween = math.sqrt((dist\_x\*dist\_x) + (dist\_y\*dist\_y))
return distanceBetween
end
local function drawLine(e)
if(e.phase == "began") then
for i = #lines, 1, -1 do
if (lines[i]) then
lines[i].parent:remove(lines[i])
lines[i] = nil
end
end
lines = {}
line\_number = 1
prevX = e.x
prevY = e.y
isDrawing = true
i = i + 1
elseif(e.phase == "moved") then
local distance = distanceBetween(prevX, prevY, e.x, e.y)
if(isDrawing and distance \< 400) then
if(lines[i]) then lineGroup:remove(i) end
lines[i] = display.newLine(prevX, prevY, e.x, e.y)
lines[i]:setColor(255, 255, 255)
lines[i].width = 10
local dist\_x = e.x - prevX
local dist\_y = e.y - prevY
physics.addBody(lines[i], "static", { density = 1, friction = 0.5, bounce = -1.0, shape = {0, 0, dist\_x, dist\_y, 0, 0} } )
lineGroup:insert(lines[i])
end
elseif(e.phase == "ended") then
isDrawing = false
end
end
Runtime:addEventListener("touch",drawLine)
Where’s my mistake? thanks! [import]uid: 76800 topic_id: 25344 reply_id: 325344[/import]